Aurains are magical beings with two forms - one is a wispy humanoid form and the other is an energy form. Aurains are reputed to have metapsychic powers such as teleportation, premonition and time travel. They originated on the alternate dimension Gish, home to the savage oni demons. This is believed to be the reason for their migration to Thera. Aurains make good spellcasters, but have difficulty mastering other classes.
This race is only available to remorted characters.
Byrdians are a cross between a bird and a human. They have wings, and talons, so they have the ability to fly, and they can also use their talons as an attack.
They are best as enterons because of their immense dexterity and speed. They are also
Dwarves are short, stocky demi-humans, known for foul temper and great stamina. Dwarves have high strength and constitution, but poor dexterity. They are not as smart as humans, but are usually wiser due to their long lifespans. Dwarves make excellent fighters and priests, but are very poor mages or thieves. Dwarves are very resistant to poison and disease, but cannot swim, and so are very vulnerable to drowning. They
receive the berserk skill for free (if warriors), and can see in the dark with infravision.
Elves resist charm spells most effectively, due to their magical nature. However, they are burned by the touch of iron, and so are barred from the use of iron or steel in their adventuring careers. Elves are notoriously hard to spot, and so elven warriors and thieves
receive the sneak and hiding automatically. They may see in the dark with infravision.
Giants are the largest of the races, ranging from 9-12 feet in height. They are stronger than any other race, and almost as durable as the dwarves. They aren't too bright, however, and their huge size makes them more clumsy than the other races. Giants make the best warriors of any race, but are ill-suited for any other profession. Giants resist heat and cold with nary a mark, due to their huge mass. However, their slow minds make them extremely vulnerable to mental attacks. Giants, due to their size and stamina, receive the fast healing and bash skills for free. (Only giant warriors
Humans are the most common race in the world, and make up the majority of adventurers. Although they have no special talents like the other races, they are more versatile, being skilled in all four classes. Humans may also train their primary stat higher than any other race, and are able to
gain more benefit from magical devices.
Ryaltans are a race of super-giants. They are extremely powerful, but are incredibly dumb. The only thing they are really good at is fighting. This makes them the ideal
candidate for being a barbarian. They also make alright warriors. But most of all they are best barbarians. Their immense size makes them resistant to bashing and weapons, but it makes them vulnerable to magic.
Saiyans are tall slender people with immense strength, rumored to have mystical powers. They have short prehensile tails and long hair, usually blonde or black which tends to glow. Their eyes tend to be light green and glowing. They are considered to be some sort of evolved form of super human, or perhaps more likely a throwback to more primitive times. Most saiyans are arrogant and stubborn and prone to rage (which might explain their rumored mystical powers). This race is only available to remorted characters.
Spectres are a race of creatures returned from the dead. They are involved heavily in magic relating to undead, and because of this they are adept at being necromancers. They are so-so as mages, but fail terribly at any other classes.
Terrans are extraplanar humanoids, strong of body and mind. Sometimes they don't understand this realm, but their honor transcends planes. They look like humans only a bit taller. They have green eyes and generally chiseled features. All have natural tattoo-like marks denoting their heritage on the left ankle.
Terrans are born of the goddess Terra. They tend to dwell more in mental things. This causes them to have a higher then normal intelligence and wisdom.
They make best of all mages or enterons.
Barbarians are basically big dumb savages with a lot of offensive power. They are unable to wear anything that has magic on it or instilled in it. They also do not have any spells because of their lack of magical guidance.
Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing
magic, and they possess an impressive area of protective magic, as well as fair combat prowess.
Elementalists use the forces of nature to cast spells. Much of their spells are enchantment in nature. They aren't very good at fighting, but what they lack in fighting skills, they make up for in magical power. They have some of the skills of the mage, along with skills that only their class can
Enterons are a cross between mages and thieves. They are trained in both magical and stealth skills. They are adequate in combat and because of their cross they give up a little bit of both classes.
Mages specialize in the casting of spells, offensive ones in particular. Mages have the highest-powered magic of any class, and are the only classes able to use the draconian and enchanting spell groups. They are also very skilled at the use of magical items, though their combat skills are the weakest of any class.
Necromancers use very powerful dark magic. While they lack the ability to use all weapons except for staffs and daggers, they make up for it with the power of the spells they have. Necromancers are also adept in summoning and creating things from dead.
Paladins are holy warriors who get special abilities from their divine faith. They follow a strict philosophy including a fealty to protect the righteous and oaths to their cause. Clad in shining armor, sword gleaming in the morning sun, the paladin is the quintessence of gallantry, the champion of the powerless and the personification of courage.
This class is only available to remorted characters.
Thieves are a marginal class. They do few things better than any other class, but have the widest range of skills available. Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors.
Warriors live for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and priests. Warriors are best for those who don't mind taking the direct approach, even when another method might be called for.